#ifndef SCENE_DEMO_1_H #define SCENE_DEMO_1_H typedef GLfloat point3[3]; point3 vertices[8]= { {-1.0,-1.0,1.0}, {-1.0,1.0,1.0}, {1.0,1.0,1.0}, {1.0,-1.0,1.0}, {-1.0,-1.0,-1.0}, {1.0,-1.0,-1.0}, {1.0,1.0,-1.0}, {-1.0,1.0,-1.0} }; GLfloat colors[8][3]= { {0.0,0.0,0.0},{1.0,0.0,0.0}, {1.0,1.0,0.0},{0.0,1.0,0.0}, {0.0,0.0,1.0},{1.0,0.0,1.0}, {1.0,1.0,1.0},{0.0,1.0,1.0} }; //GLdouble viewer[3] = {1.0,1.2,1.2}; GLdouble viewer[3] = {0.5,0.05,0.5}; void quad(int a, int b, int c, int d); void cubedraw(); void wall(double thickness, char col); void walls(); void draw_gun(); #endif