/* * hello.cpp * This is a simple, introductory OpenGL program. */ #include //#include #include "/usr/local/Mesa-6.5/include/GL/glut.h" using namespace std; void display(void) { /* clear all pixels */ glClear (GL_COLOR_BUFFER_BIT); /* draw blue polygon (rectangle) with corners at * (0.25, 0.25, 0.0) and (0.75, 0.75, 0.0) */ glColor3f (0.0, 0.0, 1.0); glBegin(GL_POLYGON); glVertex3f (0.25, 0.25, 0.0); glVertex3f (0.75, 0.25, 0.0); glVertex3f (0.75, 0.75, 0.0); glVertex3f (0.25, 0.75, 0.0); glEnd(); /* don't wait! * start processing buffered OpenGL routines */ glFlush (); } void init (void) { /* select clearing color */ glClearColor (1.0, 1.0, 1.0, 1.0); /* initialize viewing values */ glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0.0, 1.0, 0.0, 1.0, -1.0, 1.0); } /* * Declare initial window size, position, and display mode * (single buffer and RGBA). Open window with "hello" * in its title bar. Call initialization routines. * Register callback function to display graphics. * Enter main loop and process events. */ int main(int argc, char** argv) { glutInit(&argc, argv); glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB); glutInitWindowSize (250, 250); glutInitWindowPosition (100, 100); glutCreateWindow ("hello world!"); init (); glutDisplayFunc(display); glutMainLoop(); return 0; /* ANSI C requires main to return int. */ }