#include "RGBpixmap.h" void RGBpixmap :: setTexture(GLuint textureName) { glBindTexture(GL_TEXTURE_2D, textureName); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,GL_NEAREST); glTexImage2D(GL_TEXTURE_2D,0, GL_RGB, nCols, nRows, 0, GL_RGB, GL_UNSIGNED_BYTE, pixel); }